Tampilkan postingan dengan label Google. Tampilkan semua postingan
Tampilkan postingan dengan label Google. Tampilkan semua postingan

Minggu, 15 Mei 2011

Data Globe by Google - Chrome Experiments

Google presents fir the currently running I/O conference in San Francisco a new Google Chrome Experiment. The developers print a data globe for visualisation purpose. It's an in-house production and is a sort of simplified Google Earth in black and white showing colourful data spikes.

Its part of the series to demonstrate the power of the web browser. The war is on for quite a while between the companies and is currently fought the hardest on the browser front. Firefox has only just recently launched the new version and Microsoft is currently putting up paper adds across London trying to sell the detail capacity of the all new Explorer.

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Image taken from readwriteweb / Screenshot of the WebGL Globe showing world population. Click the image for the interactive version

The chrome Experiments are already an established institution and contains a large selection of projects. Brilliant stuff like the interactive human body in 3D, the TimeLaps GigaPan or last years music video feature the Wilderness Downtown. Its an ongoing collection, so some new features will come up all the time.

The WebGL Globe uses web GL for the rendering all based on JavaScript. Doug Fritz of the Google Data Arts Team explains the challenges as: "The primary challenge of this project was figuring out how to draw several thousand 3D data spikes as quickly and smoothly as possible. To do this, we turned to Three.js, a JavaScript library for building lightweight 3D graphics. For each data point, we generate a cube with five faces – the bottom face, which touches the globe, is removed to improve performance. We then stretch the cube relative to the data value and position it based on latitude and longitude. Finally, we merge all of the cubes into a single geometry to make it more efficient to draw."

GooglewebGLGlobe_seach
Image taken from readwriteweb / Screenshot of the WebGL Globe showing Google Search results by language. Click the image for the interactive version

The second challenge was to create the interaction with the globe to enhance the experiment. since it is 3D users with the experience of Google Earth will want to drag and pan the globe. Using the mouse wheel there is also a zoom function so the data can be looked at locally. In this sense the interaction is quite nice however, the large spikes are difficult to grasp. The local level is really only for the smaller spikes.

The Google Arts Team has put online two data visualisations. One is showing the world population showing at three intervals 1990, 1995, 2000 accessible via some click links. The second visual is showing Google search volume by language.

Currently the tool seems only to offer point data and they have not yet announced a plan for additional features. It is not much more than an visualisation. However they are hoping it will be picked up by the community and have set up a Google code page, but not yet put the code for donned. Currently there seems to be only one custom visual, showing the bloggers mood around the world, based on the english speaking blogger community.

The language for the visualisation is not based on KML, but a sort of JSON interpretation. not sure how the transformation will work but apparently this should be simple. The package is now available for download on the projects Google Code page, including the two examples for reference. If you have a play with it and come up with some exciting stuff you can submit your project to Google HERE.

GooglewebGLGlobe_feelings
Image taken from alignedleft / Screenshot of the WebGL Globe showing Recently Blogged Feelings based on english speaking blogs.

Minggu, 13 Februari 2011

Google Search Stories - Drifting Situations and Narratives, the Virtual Way

The internet has become this wast virtual pile of linked information snippets, data streams are poring out of every button, code is behind every pixel, it is everything and nothing. Finding something is what it takes, even if your not looking for something. Navigating and orientating is what we spend our time doing as we dash through cables globally.

A Google Search promisses wonders and this doesn't need much promotion, since everybody is in the boat and captain G has got his hat on. It is not about the course we are sailing but about the fact somebody is taking care of things, somebody is watching, steering and comes up with a destination.

This is not far from were we have started from and things might just be around the corner. Why wait there is another term with an underline, another one, one more. And now we are lost, going nowhere, just clinging on to links and bold type titles. No worries since we are not going places we have time to go down this alleyway. Lets explore his topic or this wiki. This is what we know, its collaborative just strolling.

There is much to this getting lost and more it is related to la derive than Situationists ever had dreamed of, getting lost is practice 50 odd years on. Maybe its the naked internet that tells the story, or the joy of losing touch to reconnect on 140 characters a second this is short. I have to go I'm late got lost, but sure I'll be back, an sailer at heart.

Not with promotion but with engagement the search giant bring the narrative as method and make your own. The link is HERE and instructions can be found on the Google Blog. It comes in seven steps with sound, great fun. An the new single-blogs trailer:

The ultimate 'click single-blogs' promotion video, more read single-blogs and 'single-blogs on Time'.


The Google Version was played during the Superbowl and inspired this simple editing tool to be made available, every little clip, home made, is an ad more.

Selasa, 06 Juli 2010

Google Goggles - Seeing Through Your Mobile

Augmented reality application have developed rapidly over the last year and have reached a number of platforms by now. Also there are now multiple providers to run AR services. This is a dramatic change from the early days were Layar was the only open plattform. Same thing with location based services. Google Latitude and Brightkite have been overtaken in the meantime by Foursquare and Gowalla as the leading applications. Actually one dosen't even think of them as applications but communities.
Anyway to push their position Google now tries a new approach, integrating image recognition in to the AR environment. This could potentially improve the service in terms of accuracy. So far the technology relied on the location from the aGPS and the direction via the compass. However this is within a range of a couple of meters up to ten twenty meters. So in this sense you could have actually already walked past the trendy Sushi place you are desperately trying to find.

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Image taken from AddSite / Scanning a contact card.

However, now with Google Goggles (its sounds a bit like Googoo Goggles, the Dr Seuss character) your mobile client will detect the place via its features, scanned from the camera image. It still links back to a massive database containing the background information but the identifiers were delivered by the camera. In this sense a true visual search.
It is still in beta and overall the technology is still in the beginnings. Unfortunately it runs on Androids only. Currently it can scan contact cards and translate them into a digital contact on your phone, recognise art work (I would like to see it recognise this Giacometti sculpture?), recognise landmarks (incase you are usure whether or not this is the Eiffel Tower you are looking at), detect logos (this could be helpful with the sushi place) or also book covers and presumably posters like theater plays or movies.
Search and related services are the core business of Google and this is the sort of innovation they are looking for. Already the term visual search makes a lasting impression, and linkes to all sorts of relations.
It sounds like a great application of technology and it will probably work very well at some point. However on the other hand it does start to rais the question of how dependent on the mobile client do you want to be? Do you really want to look at the world through the ridiculous small screen of your touch screen? Maybe to fins the sushi place?